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VROC - PROTOSTAR
13
SCORCH
9
DEPUTY - CLASSIC BURST
6
FORCE - TOUR SERIES
13
SHARK
9
MACHETE
9
LOGIC - HARD
6
SABERTOOTH
9
ENIGMA
10
ZEUS
13
DOMINATOR
9
NUKE OS
9
ANAX - BIG Z
13
GRAY JAY
8
ATLAS - PROTOSTAR
15
ORC
9
FIERCE
10
ATLAS - PROTOSTAR
15
WHALE - PROTOSTAR
9
WARRIOR
8
CYCLONE
15
VROC - PROTOSTAR
13
FORCE
9
GRAY JAY
8
VROC - PROTOSTAR
13
SCORCH
9
DEPUTY - CLASSIC BURST
6
FORCE - TOUR SERIES
13
SHARK
9
MACHETE
9
LOGIC - HARD
6
SABERTOOTH
9
ENIGMA
10
ZEUS
13
DOMINATOR
9
NUKE OS
9
ANAX - BIG Z
13
GRAY JAY
8
ATLAS - PROTOSTAR
15
ORC
9
FIERCE
10
ATLAS - PROTOSTAR
15
WHALE - PROTOSTAR
9
WARRIOR
8
CYCLONE
15
VROC - PROTOSTAR
13
FORCE
9
GRAY JAY
8
$18.00
171g
The Teleport’s straight-stable design produces a tight S-curve at high speeds, with plenty of stability to keep it headed toward its target. While high power throwers and headwinds can produce these shallow turnover lines, average throwers will get a long and manageably resistant driver in the Teleport. Within the context of the 24.5mm class, Teleport has the most distance potential for the most throwers in the core distance slot.
The Teleport is part of an extremely fast and demanding speed class. Beginner throwers are encouraged to try slower classes for best results. High power throwers will get a controllable hyzerflip flight, while most players will need a flat release or headwind assistance for maximum flight potential.
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